UARRR.org Bitte versteht mich als Angriff auf eure Person.

Shortly after this picture Ivy gave my delicious ice cream (the one on the left, Ivy’s right) back to me and I dropped most of it on the floor. Poor me.

22. April 2013

Even if you think that you’re working perfectly fine and your handling of Photoshop and Illustrator is state of the art: Take a look at this amazingly comprehensive .pdf that covers every topic that’s important regarding “hygiene” in Photoshop and Illustrator. I’m sure there is something in it for everyone.

PPP™ – Pixel Perfect Precision™

22. April 2013

Designing in the open

Ryan:

When we get more confident a new phase opens up. We believe more in our process and we know that things are never perfect. So we start showing work earlier and start talking about our rationale at a given step. We’re excited for feedback on a clumsy design because we know feedback will steer us to a better one. We might even be unafraid to open our tools and do some real work in real time in front of people. This is designing in the open.

This is such an important phase. The best work I’ve done so far has been with people like Martin standing besides me. Talking about what you’re doing is such a relief. Suddenly a lot of things are so much clearer then before and the small problem that you would have thought about for hours is gone.

You don’t need to be afraid to show unfinished works to people. As long as they are at least a bit open minded, they will get what you’re going for and will provide you with valuable feedback. Go out there and look for your own Martin. ( :doh )

22. April 2013

What UI really is (and how UX confuses matters)

Ryan Singer:

People mix the terms UI and UX together. UX is tricky because it doesn’t refer to any one thing. Interface design, visual styling, code performance, uptime, and feature set all contribute to the user’s “experience.” Books on UX further complicate matters by including research methods and development methodologies. All of this makes the field confusing for people who want to understand the fundamentals.

22. April 2013

A Manager’s Manifesto

Julie Zhuo:

Above all, this: never, ever get in the way. It’s better to twiddle your thumbs and squint up at the clouds than to obstruct progress for the sake of that stupid, childish thing called ego.

Julia is product design director at Facebook and obviously knows what matters.

22. April 2013

Blind Pilot – 3 Rounds and a Sound

12. April 2013

Dribbble HD

Ever wondered why Dribbble, a plattform for designers and things that should look pretty, only features such small images? Well, this plugin for Chrome rocks.

11. April 2013

We Redesigned Musical Notation So It’s Actually Easy to Read

Blake West:

Learning to play an instrument is hard, but sheet music makes it even harder. I’ve taught dozens of students, ages 4 to 60, and traditional music notation never comes easily. It can often take months (or longer) to pick up. Worse yet, those frustrations often lead to thoughts like, “I’m bad at music.” It’s tough to hear; as their teacher, I know that’s not true. The sheet music just isn’t intuitive. And that shouldn’t be the hard part—when you read a great book, you think about the *meaning*, not which letter is which.

Whoa, Hummingbird seems like something even I could wrap my head around. Also: It’s beautiful.

11. April 2013

Transitional Interfaces

Pasquale D’Silva:

Designers love to sweat the details. Much time is spent pixel-fucking buttons, form styles, setting type, & getting those icons as sharp as a tack. A+, great job, don’t stop you guys.

…but there’s little consideration about how it all fits together outside of a static comp. You tap a button and the form just …appears? You swipe to delete an item and it just vanishes? That’s super weird and un-natural. Nearly nothing in the real world does anything as jarringly as just swapping states. It would feel like a glitch.

Pasquale D’Silva on animations in user interfaces. Smart thoughts amazingly well illustrated. Take a few minutes and treat yourself to some insights into the wonderful world of animation.

10. April 2013

In Defence of the Floppy Disk Save Symbol

Connor Tomas O’Brien:

Those who believe that the floppy cannot represent saving a document because nobody uses real floppy disks anymore miss an important point: while symbols initially piggyback on the meaning we assigned to a material object in order to stand in for something more abstract, once a symbol is used often enough, the symbol itself is enough to carry meaning, and the material object is no longer important. (You could think of the physical object upon which a symbol is based as a kind of scaffolding). This is how all symbols operate, by the way. Once any symbol enters a culture’s visual language, the physical object it was initially based upon is no longer really relevant.

That’s exactly what I ranted about on twitter 10 days ago:

8. April 2013
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